Level Artist [Assassin's Creed]
Chengdu, CHINA IT development
Job description
Company Description
Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 450 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.
Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.
To find out more, please visit our website: http://www.ubisoftgroup.com or our WeChat account (UBISOFT育碧or 育碧招聘).
育碧成都自2008年建立后已成为中国西部地区主要游戏研发工作室之一,并拥有超过450名员工致力于研发育碧旗下的经典游戏。我们与其他育碧工作室合作研发了多个AAA游戏,如《刺客信条》、《碧海黑帆》及《荣耀战魂》。同时我们也致力于自主研发休闲类游戏,如《疯狂兔子:奇遇派对》以及将多款育碧经典游戏移植到Switch平台。
同时,育碧成都工作室也是研发前沿性技术的领军者,其“Games As A Service (GAAS)” 的理念带领企业不断推陈出新。成都工作室的技术团队开发的产品被运用于育碧旗下众多知名游戏品牌,有效协助研发团队基于科学数据做出准确决策。
想要了解更多,敬请点击 http://www.ubisoftgroup.com ,或关注我们的微信公众号(“UBISOFT育碧”以及“育碧招聘”)。
Job Description
What you will do
· Responsible for the level creation in game engine.
· Responsible for the level props organization, request and quality control.
· Responsible for the level optimization, budget and frame rate.
岗位职责:
· 与主美或艺术总监紧密合作,确保关卡遵循游戏美术风格与技术规范。
· 配合TA和程序制定游戏的优化方案。
· 根据关卡策划的规划及场景原画的设定负责3D美术资源的制作及整合工作,以架构出整个游戏环境。
· 配合主美和项目经理,制作详细的工作计划表,梳理实际关卡的制作周期及工作量,制定任务优先级,识别和确认风险,并提出解决方案,保证任务的质量与进度。
Qualifications
· Hard-core player, strong passion on game industry
· Solid relevant working experience
· Good communication skills
· Good team player
· Strong willing to learn the new things and adapt quickly to the latest tech.
· Good English in writing/reading.
· At least 1 game engine experience (UE, Unity, Cry engine, etc.)
· Good artistic skills and have better understanding on the art logic, composition, colour, rhythm.
岗位要求
· 美术专业背景,扎实的LA经验,以LA的身份参加过1个以上项目的完整开发。
· 熟悉各类模型及贴图软件(3Dmax/SP/SD/ZB/PS)并且能够独立完成场景建筑模型及道具,能够自主拆分和组合模块化建筑模型(有场景、道具设计能力者尤佳)。
· 熟悉UE4或者Unity引擎操作。
· 扎实的美术功底及良好的美术鉴赏能力,通过色彩搭配、阴影、轮廓剪影、构图和美术资产布局来营造氛围,构建出最佳视觉效果的游戏场景。
· 能快速适应不同的美术风格。
· 擅长调整和改善关卡的制作方式以平衡美术效果和游戏性能。
· 卓越的学习能力,能通过自学掌握新技术以运用到实际工作中。
· 良好的抗压能力,不排斥适当的加班。
· 良好的沟通及团队合作精神,极强的责任心和面对挑战的心态,积极主动的工作态度。
· 热爱游戏
Additional Information
Ubisoft CSR commitment
Making a long-lasting positive impact for our players, our teams, our partners and our planet.
In Ubisoft, we are working to enrich players’ lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there, we are creating a safer, more inclusive work environment, we are giving back to the communities where Ubisoft operates by working with local non-profit partners and by working to reduce the environmental impact of our business.
为我们的玩家、团队、合作伙伴以及地球持续带来积极影响
育碧致力于通过打造新颖深刻的游戏体验及扩大游戏的积极影响,来丰富玩家的生活。为了实现这一目标,我们始终寻求为团队提供更加安全包容的工作环境。我们通过与世界各地的非营利机构合作开展项目,同时努力降低自身业务对环境的影响,来回馈社区。
To learn more about Ubisoft’s Environmental Commitment
了解更多有关育碧对环境的承诺
Play Green: Ubisoft’s Commitment to Global Carbon Neutrality
https://youtu.be/w2gstlpydks
2022 Update
https://news.ubisoft.com/en-us/article/2xcruKK2rZJ22OSeyWzkKO/ubisofts-environmental-commitment-2022-update