3D Engine Programmer [Anno] (f/m/d) Tommaso Jakob
Mainz (Mainz) IT development
Job description
Ubisoft combines 10,000 creative minds spanning 6 continents. With around 85% of its staff devoted to game development, Ubisoft has the 2nd largest in-house creative team in the world. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, 'Far Cry', 'James Cameron's Avatar', 'Beyond Good & Evil 2', “Ubisoft Escape Games', “The Settlers” and many more.
Anno 1800 has set sail, bringing players all across the globe in touch with our studio's 21 years of city builder experience. We are now looking for a talented software engineer to join our team in Mainz, Germany to help us ensure that our proprietary Anno engine keeps on evolving.
As 3D Engine Programmer (f/m/d) you will develop strong architectures which take our engine to the next level. Besides implementing new functionalities, you will also maintain existing tools and frameworks while helping to ensure that we extract every bit of speed and performance from our platform. Our studio values a high level of teamwork, commitment and open communication, so you should be eager to drive improvements and just as comfortable speaking to our artists and designers as you are discussing code with fellow programmers.
Your responsibilities:
· Help us build high-quality tools and systems that ensure our engine is flexible, fast and easy to use
· Maintain and extend the existing engine, tools and frameworks
· Research new rendering techniques to push the technological evolution of our engine
· Analyze performance and optimize code
· Collaborate with designers, artists and coders in order to fully utilize and expand on or engine’s capabilities
· Computer Science degree or equivalent
· Experience with developing 3D graphics applications using current rendering APIs (Direct3D 11/12, Vulkan) and shader languages
· Strong skills in C++, skills in C++/CLI or C# are a plus
· Good understanding of 3D math, rendering algorithms, and data structures
· Familiar with multi-threaded architectures
· Good debugging and problem solving skills and able to analyze and extend existing code
· Great verbal and written communication skills in English
· Self-motivated team player with good experience cooperating with artists, designers and other coders
· Passion for video games and technology
· Experience with performance critical programming is a plus
· Experience with GPU performance analysis and tools is a plus
Your benefits:
· Flexible working hours
· External training, education in our in-house guilds and knowledge sharing with other teams
· Fresh fruits, discounted gym membership, corporate benefits and support for child care
· Free bike rental or lease your own bike
· Working in an innovative and international company
We offer a highly interesting challenge for a team player including the possibility to show personal initiative. If you are passionate about video games and would like to work with like-minded professionals in an international team, please apply via our career portal. The application should include your resume, a cover letter including your earliest starting date, your salary expectations and why you would like to join us.
For further information, please check http://www.bluebyte.de/career.html/ and www.ubisoft.com.
Ubisoft Blue Byte GmbH
Studio Mainz
Römerpassage 1
55116 Mainz