Visual Effects (VFX) Artist - (Rainbow 6 Siege)
Montréal (Montréal)
Job description
Job Description
As a VFX Artist at Ubi MTL, you will deliver visually impressive moments that positively influence gameplay and enhance the player experience. Be it smoke, fire, an explosion, falling snow, or a waterfall, every one of your effects accents the immersive game world – and often has people wondering, “How did you do that?”
As a tech-savvy artist, you combine technology and creativity to make the magic happen. You can adapt to a variety of tools while relying on your core talent to create and integrate impactful, high quality, real-time visual effects.
What you’ll do
· Collaborate with the core team to understand the overall creative vision and establish visual effect priorities.
· Create environment and cinematic effects using particle systems and textures you produce.
· Partner with programmers to assess needs and develop tools.
· Work within technical constraints to craft attractive and functional effects.
· Integrate your created VFX into the engine.
· Develop effects based on play test results and comments from cross-functional team members ( debug and optimize ).
· Adapt to feedback received from the community after live launch (in some cases), balancing expectations with limitations.
Qualifications
What you bring
· Experience in visual effects in the gaming industry
· Knowledge of 2D art tools (e.g. Photoshop), compositing software (e.g. After Effects or Nuke), 3D software (e.g. Maya or 3DS Max), and game editors (e.g. Unity or Unreal) *
· An understanding of basic vector math and art fundamentals (VFX, lighting, composition, proportion, colour theory, etc.)
· Ability to accept feedback and adapt to it
· A creative and collaborative spirit
· A keen eye for detail
*Knowledge of procedural generation software (e.g. Houdini) & shader writing and optimization a huge plus*