Offers “Ubisoft”

New Ubisoft

Visual Effects (VFX) Artist - (Rainbow 6 Siege)

  • Montréal (Montréal)

Job description

Job Description

As a VFX Artist at Ubi MTL, you will deliver visually impressive moments that positively influence gameplay and enhance the player experience. Be it smoke, fire, an explosion, falling snow, or a waterfall, every one of your effects accents the immersive game world – and often has people wondering, “How did you  do  that?”  

As a tech-savvy artist, you combine technology and creativity to make the magic happen. You can adapt to a variety of tools while relying on your core talent to create and integrate impactful, high quality, real-time visual effects.

What you’ll do

·  Collaborate with the core team to understand the  overall creative vision  and establish visual effect priorities.
·  Create  environment and cinematic effects  using particle systems and textures you produce.
·  Partner with programmers to  assess needs  and develop tools.  
·  Work within  technical constraints  to craft attractive and functional effects.
·  Integrate  your created VFX into the engine.
·  Develop effects based on play test results and comments from cross-functional team members ( debug and optimize ).
·  Adapt  to feedback received from the community after live launch (in some cases), balancing expectations with limitations.

Qualifications

What you bring

·  Experience in visual effects in the gaming industry
·  Knowledge of 2D art tools (e.g. Photoshop), compositing software (e.g. After Effects or Nuke), 3D software (e.g. Maya or 3DS Max), and game editors (e.g. Unity or Unreal) * 
·  An understanding of basic vector math and art fundamentals (VFX, lighting, composition, proportion, colour theory, etc.)
·  Ability to accept feedback and adapt to it
·  A creative and collaborative spirit
·  A keen eye for detail

*Knowledge of procedural generation software (e.g. Houdini) & shader writing and optimization a huge plus*

Make every future a success.
  • Job directory
  • Business directory