Offers “Ubisoft”

New Ubisoft

Texture Artist

  • Chengdu, CHINA

Job description

Company Description

Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 450 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.  

Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

To find out more, please visit our website:  http://www.ubisoftgroup.com  or our WeChat account (UBISOFT育碧or 育碧招聘).

育碧成都自2008年建立后已成为中国西部地区主要游戏研发工作室之一,并拥有超过450名员工致力于研发育碧旗下的经典游戏。我们与其他育碧工作室合作研发了多个AAA游戏,如《刺客信条》、《碧海黑帆》及《荣耀战魂》。同时我们也致力于自主研发休闲类游戏,如《疯狂兔子:奇遇派对》以及将多款育碧经典游戏移植到Switch平台。

同时,育碧成都工作室也是研发前沿性技术的领军者,其“Games As A Service  (GAAS)” 的理念带领企业不断推陈出新。成都工作室的技术团队开发的产品被运用于育碧旗下众多知名游戏品牌,有效协助研发团队基于科学数据做出准确决策。

想要了解更多,敬请点击 http://www.ubisoftgroup.com ,或关注我们的微信公众号(“UBISOFT育碧”以及“育碧招聘”)。

Job Description

Position Overview

In this role, you will bring our props, architecture, and other assets to life by producing high-quality textures and materials, playing a key part in crafting stunning, immersive visuals. Working closely with our 3D model artists, you will ensure each asset reaches its full visual potential—maintaining consistency, style, and technical performance.

Responsibilities

·  Create and integrate detailed, high-quality textures and materials for realistic props, environments, weapons, and other assets, adhering to the artistic direction set by the Art Director/Lead Artist.
·  Follow specific texture pipelines to produce all required game textures (normal maps, specular, diffuse, etc.), including tiling textures and object-based textures, while adapting to technical constraints.
·  Collaborate with other teams (3D model Artist, Technical Artists, Lighting Artists, etc.) to enhance the visual quality of assets.
·  Apply expertise and sound judgment to optimize texture usage, ensuring performance efficiency without compromising quality.
·  Be proficient with texture tools and maintain/implement structured engine settings.

Assist in developing and refining texture workflows and documentation to improve efficiency and scalability across projects

Qualifications

·  Proficiency in texture creation workflows using Substance Painter and Substance Designer .
·  Strong understanding of UV layout, material creation, and texture rendering .
·  Ability to collaborate with Technical Artists to manage texture libraries, optimize shaders, and improve workflows.
·  Experience in defining and establishing texture benchmarks and pipelines for different asset categories.
·  Mastery of PBR workflows , including high-poly sculpting, low-poly UV unwrapping, baking, and texturing.
·  Familiarity with essential software such as Photoshop, 3ds Max, Maya, and ZBrush .
·  Creative mindset with adaptability to various art styles.
·  Strong artistic sensibility, attention to detail, and knowledge of composition, value, and color theory.
·  Excellent communication and teamwork skills, with the ability to collaborate closely with other departments.

Additional Information

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.

·  Experience working with Art Directors to plan texture/material requirements (including pre-production, resource planning, and visual aesthetics).
·  Knowledge of other third-party texturing tools (e.g., Quixel, Substance 3d sampler, houdini) or model/render software; familiarity with AI-assisted workflows.
·  3+ years of experience in AAA next-gen game projects.
·  Project or outsourcing management skills.
·  Ability to create 3D models from reference images or text descriptions.
·  Basic traditional art (e.g., sculpture, painting) skills.
·  Fluent English communication skills.

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