Offers “Ubisoft”

New Ubisoft

Senior Model Artist

  • Chengdu, CHINA
  • IT development

Job description

Company Description

Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 450 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.  

Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

To find out more, please visit our website:  http://www.ubisoftgroup.com  or our WeChat account (UBISOFT育碧or 育碧招聘).

育碧成都自2008年建立后已成为中国西部地区主要游戏研发工作室之一,并拥有超过450名员工致力于研发育碧旗下的经典游戏。我们与其他育碧工作室合作研发了多个AAA游戏,如《刺客信条》、《碧海黑帆》及《荣耀战魂》。同时我们也致力于自主研发休闲类游戏,如《疯狂兔子:奇遇派对》以及将多款育碧经典游戏移植到Switch平台。

同时,育碧成都工作室也是研发前沿性技术的领军者,其“Games As A Service  (GAAS)” 的理念带领企业不断推陈出新。成都工作室的技术团队开发的产品被运用于育碧旗下众多知名游戏品牌,有效协助研发团队基于科学数据做出准确决策。

想要了解更多,敬请点击 http://www.ubisoftgroup.com ,或关注我们的微信公众号(“UBISOFT育碧”以及“育碧招聘”)。

Job Description

About the Role

Ubisoft is seeking a full-time Model Artist, based in our Chengdu studio. We are looking for a passionate, detail-oriented and experienced talent.

This person will strive to have an effective workflow to create models of assets and characters with higher quality and efficiency.   

 

What you will do

•    Participate in the production of high-quality AAA realistic projects, help the team produce the standard quality for assets

•    Independently and efficiently complete assigned model tasks, participate in outsourcing quality validation, polish outsourcing model and texture to reach the higher quality.

•    Balancing quality and efficiency of models work to reach the best results within given time frames

•    Actively seek ways to improve the quality and efficiency of art production and optimize relevant workflows

•    Working together with team members, leads, external teams and lead studio to push project quality

Qualifications

What you will bring

•    2+ years game industry production experience, participated in high-quality realistic games (based on physical rendering PBR process), Have experience in animal and equipment related model production

•    Working knowledge of Zbrush, Autodesk May, Autodesk 3ds max, Adobe Photoshop CC, Substance Painter and/or other modelling, material and texture creation tools

•    Coordinative, proactive, and initiative mindset is needed

•    Basic reading and written English are required but oral English is a plus

•    Have a great understanding of game asset model optimization, deliver high-quality asset models under project technical requirements

Additional Information

What you will bring

•    2+ years game industry production experience, participated in high-quality realistic games (based on physical rendering PBR process), Have experience in animal and equipment related model production

•    Working knowledge of Zbrush, Autodesk May, Autodesk 3ds max, Adobe Photoshop CC, Substance Painter and/or other modelling, material and texture creation tools

•    Coordinative, proactive, and initiative mindset is needed

•    Basic reading and written English are required but oral English is a plus

•    Have a great understanding of game asset model optimization, deliver high-quality asset models under project technical requirements

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