Senior Gameplay Animator (M/F/NB) - BGE2
Montpellier (Hérault)
Job description
Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
Job Description
Why we need you:
Beyond Good & Evil 2 is an open-world action-adventure game set in a captivating space opera universe. It is also the direct prequel to the 2003 classic! Thanks to the technological advances brought about by our proprietary Voyager engine, Beyond Good & Evil 2 aims to offer an organic, seamless experience of exploration and space piracy on a solar system scale, featuring exotic locations, colorful characters, and countless mysteries to discover, either solo or with friends. If you're looking for a unique adventure, join our team and help us create System 3!
We are expanding our 6-person Gameplay Animation team to take on major challenges in Beyond Good & Evil 2.
Join an experienced team where everyone is an owner of their features, in a stimulating AAA environment.
Become a key player in creating animations that will thrill players.
Responsibilities:
What you will do:
Create and integrate gameplay animations.
· Produce and integrate gameplay animations (combat, locomotion, traversal) with a high level of responsiveness and readability, and work independently on a subsystem (e.g., combat or traversal) from the outset.
· Adapt animations to gameplay constraints: responsiveness, readability, timing.
· Work from keyframes and/or motion capture, adjusting, reworking, and energizing the data to match the artistic direction.
· Export and test animations using internal tools.
· Energize the animation, give it movement, and place it in context (beyond simple mocap cleaning).
Development of gameplay-oriented animation systems
· Participate in the prototyping and polishing of animation systems until the final version.
· Ensure compatibility with game mechanics (combat, interactions).
· Contribute to the development of Main Character & NPC animations (combat, behaviors).
Inter-team collaboration
· Work closely with:
· the Animation Art Director,
· the Lead Animator and the team of animators,
· the Game Designers (intentions, readability),
· the Gameplay Programmers (integration, debugging, technical constraints),
· the Technical Animators (pipelines, state machines, animtrees).
• Identify needs, report problems, and propose appropriate solutions.
Quality, optimization & iteration
· Test the game to identify additional animation needs.
· Iterate on integrated content to ensure consistency, artistic fidelity, and performance.
· Maintain a high level of quality while respecting the technical constraints of the internal AAA engine.
Your work environment :
· Based at Ubisoft Montpellier, under the supervision of the Lead Animator (minimum 3 days on site)
· Experienced and specialized team.
· Tools: MotionBuilder (main), internal AAA engine, Jira, Perforce (P4V).
· Animation style: Semi-realistic, stylized, gameplay-oriented.
Qualifications
Technical skills
· Solid background in 3D animation — share your demo reel with your best animations.
· Excellent minimum proficiency in MotionBuilder (keyframe + mocap).
· Very good skills in combat gameplay animation.
· Proficiency Experience with game engines, animation pipelines, import/export, Perforce.
· Experience on AAA projects.
· Ability to communicate in English (spoken and written).
Nice to have
· Knowledge of Maya (optional).
· Appetite for Tech Anim (state machines, animtrees, pipeline).
· Understanding of French.
Soft skills:
· Autonomy and initiative: ability to quickly grasp topics, propose solutions, and move forward without constant supervision.
· Excellent communication: essential for collaborating effectively with different teams.
· Artistic sense and attention to detail: ensuring animations are consistent with the stylized semi-realistic artistic direction.
· Interdisciplinary collaboration: working with a variety of profiles and understanding their constraints to find appropriate solutions.
Additional Information
The recruitment process:
Our recruitment process
· Review of your application: our team will carefully review your application and portfolio.
· Interview 1: Introduction (1 hour, via video conference): a discussion with a member of the recruitment team to get to know you better and check that your background matches our expectations.
· Interview 2: Artistic (1 hour, via video conference): with members of the team (Animation Director and Animation Team Lead) to discuss your methodology and skills, as well as a live discussion about your demo reel.
· Artistic test: a one-day exercise to assess your mastery of tools and artistic sensibility.
Other information:
· Location: Montpellier.
· Start date: You can join the team as soon as possible.
Consultez ce guide qui a pour but de vous accompagner dans votre candidature, et découvrez nos actions pour encourager plus de diversité et d'inclusion.
Rejoindre Ubisoft Montpellier c’est avoir accès dès le premier jour à :
· De la flexibilité dans tes horaires et la possibilité de travailler à distance dans les conditions prévues par la charte Ubisoft.
· 20 jours de télétravail par an depuis un pays de l’union européenne (réservé aux profils de citoyennetés européennes) ;
· Le remboursement de ton titre de transport à 50% ou une indemnité kilométrique si tu utilises le vélo comme mode de déplacement ;
· Notre ludothèque où tu pourras emprunter les derniers jeux Ubisoft, ceux de la concurrence, et des consoles ;
· Notre CSE et ses tarifs préférentiels sur une large gamme de spectacles, salles de cinéma, concerts, salles de sport, parcs d’attractions, et pleins d’autres bons plans.
En tant qu’employeur, Ubisoft offre à tous les mêmes opportunités d’accès à l’emploi sans distinction de genre, ethnicité, religion, orientation sexuelle, statut social, handicap et d’âge. Ubisoft veille à développer un environnement de travail inclusif qui reflète la diversité de sa communauté de joueurs dans ses équipes.
Ubisoft travaille activement à réduire son empreinte carbone et à mobiliser ses communautés dans le cadre de son engagement Play Green.
Toute information sera traité de manière confidentielle conformément à la Loi sur l'équité en matière d'emploi.
Consultez ce guide qui a pour but de vous accompagner dans votre candidature, et découvrez nos actions pour encourager plus de diversité et d'inclusion.