Senior Character Artist (Unannounced tactical game)
CHINA IT development
Job description
Responsibilities:
· Build the 3D visual quality benchmark in a PBR pipeline to ensure the whole progress and quality delivery
· Create the 3D models and textures that meet the needs of project, including assets, creatures and characters in accordance with the artistic direction, production deadlines and technical specifications
· In driving and maintaining the high visual quality of models, inspiring and aligning with the project vision
· Work closely with upstream and downstream teams (e.g. Concept, TA, Animation, GD, Rigger, VFX etc.) to establish effective rules and processes for character creation and provide efficient solutions.
· Work closely with the AD and Leader to improve art quality, explore art styles, and research new technologies & tools & workflows to increase productivity.
· Detect potential risks in production and work with partners to come up with mitigation plans
· Mentor and train other 3D artists for both internal and external
· Deliver feedback to internal and external teams to maintain art style understanding and quality optimization for the Project
· 在PBR管线中建立3D模型基准,并确保整体进度和交付质量
· 根据艺术方向、制作期限和技术规范,创建符合项目需求的三维模型和纹理,包括资产、生物和角色
· 推动并保持模型的高质量,激发并与项目愿景保持一致
· 与上下游团队(原画,TA、动画、绑定,GD,特效等)密切合作,为游戏角色的制作建立有效的规则和流程,并提供高效地解决方案。
· 与AD和Leader密切合作,改进美术质量,探索美术风格,研究新技术&新工具&新工作流程,以提高生产效率。
· 预估生产中的潜在风险,比与合作伙伴共同制定解决计划
· 指导和培训内部和外部其他3D美术师
向内外部提供反馈意见,以保持对项目艺术风格的理解和质量优化
Requirements & Skills:
· Navigates effectively through change/ambiguity with a positive & agile mindset.
· Works constructively and collaboratively with others even in complex situations.
· Show of self-driven & Persistence. Proactively identifies critical roadblocks & their impacts to recommend optimized solutions.
· Solid artistic skills (e.g., shape language, contouring, color theory, etc.), as well as excellent sculpting and material manipulation.
· Excellent knowledge of 3D visual quality benchmark in a PBR pipeline.
· Excellent creativity and imagination, be able to produce high quality 3D work based on the understanding and analysis of concept.
· Excellent knowledge of real-time modeling techniques (shaders, PBR, normal, displacement etc.)
· Excellent understanding of human anatomy and creature structure, hard surface modeling, fabric sculpting
· Ability to both work independently and on a team
· Relevant software proficiencies: Zbrush, 3ds max&Maya, Substance Painter, Photoshop
· Strong portfolio showing 3D art skills and demonstrating a high level of artistic creativity
· You have an inquisitive nature and a strong interest in the video games industry
· Be aware of updated cutting-edge industry art software and technology to bring it into practice based on project needs to improve production quality and efficiency
· 具备敏捷开发的意识,以积极的心态有效地应对变化以及不确定性。
· 即使面对复杂的情况,也能与他人保持建设性地合作关系。
· 主动预判关键障碍及其影响,并提出优化解决方案。
· 扎实的艺术技能(如形状语言、轮廓、色彩理论等),以及出色地雕刻和材质处理能力。
· 精通基于PBR 管道的 3D 视觉质量基准的建立。
· 优秀的创造力和想象力,能够基于对概念图的理解和分析,完成高质量的3D作品
· 精通实时建模技术(着色器、PBR、法线、置换等)
· 精通人体解剖学和生物结构、硬表面建模、布料雕刻
· 具有独立工作和团队合作的能力
· 熟练掌握相关软件: Zbrush、3ds max&Maya、Substance Painter、Photoshop
· 有能展示3D技能和高水平艺术创造力的作品集
· 具有好奇心,对电子游戏行业有浓厚的兴趣
· 了解最新的行业前沿美术软件和技术,并根据项目需要将其付诸实践,以提高制作质量和效率
Bonus Points:
· Team management experience
· Outsourcing management experience
· English communication ability
· Basic knowledge of MS office tool
· Proficiencies Marvelous designer,Substance Designer
· 5+ years proven experience in AAA game production as a 3D artist (Ok with the outsource experience)
· 外包管理经验
· 团队管理经验
· 英语交流能力
· 具备 MS office 工具的基本知识
· 精通 Marvelous Designer、Substance Designer
· 拥有五年以上的3A游戏制作经验(有外包经验的也可以)