Offers “Ubisoft”

Expires soon Ubisoft

Senior Character Artist (Unannounced tactical game)

  • CHINA
  • IT development

Job description

Responsibilities:

·  Build the 3D visual quality benchmark in a PBR pipeline to ensure the whole progress and quality delivery
·  Create the 3D models and textures that meet the needs of project, including assets, creatures and characters in accordance with the artistic direction, production deadlines and technical specifications
·  In driving and maintaining the high visual quality of models, inspiring and aligning with the project vision
·  Work closely with upstream and downstream teams (e.g. Concept, TA, Animation, GD, Rigger, VFX etc.) to establish effective rules and processes for character creation and provide efficient solutions.
·  Work closely with the AD and Leader to improve art quality, explore art styles, and research new technologies & tools & workflows to increase productivity.
·  Detect potential risks in production and work with partners to come up with mitigation plans
·  Mentor and train other 3D artists for both internal and external
·  Deliver feedback to internal and external teams to maintain art style understanding and quality optimization for the Project
·  在PBR管线中建立3D模型基准,并确保整体进度和交付质量
·  根据艺术方向、制作期限和技术规范,创建符合项目需求的三维模型和纹理,包括资产、生物和角色
·  推动并保持模型的高质量,激发并与项目愿景保持一致
·  与上下游团队(原画,TA、动画、绑定,GD,特效等)密切合作,为游戏角色的制作建立有效的规则和流程,并提供高效地解决方案。
·  与AD和Leader密切合作,改进美术质量,探索美术风格,研究新技术&新工具&新工作流程,以提高生产效率。
·  预估生产中的潜在风险,比与合作伙伴共同制定解决计划
·  指导和培训内部和外部其他3D美术师

向内外部提供反馈意见,以保持对项目艺术风格的理解和质量优化

Requirements & Skills:

·  Navigates effectively through change/ambiguity with a positive & agile mindset.
·  Works constructively and collaboratively with others even in complex situations.
·  Show of self-driven & Persistence. Proactively identifies critical roadblocks & their impacts to recommend optimized solutions.
·  Solid artistic skills (e.g., shape language, contouring, color theory, etc.), as well as excellent sculpting and material manipulation.
·  Excellent knowledge of 3D visual quality benchmark in a PBR pipeline.
·  Excellent creativity and imagination, be able to produce high quality 3D work based on the understanding and analysis of concept.
·  Excellent knowledge of real-time modeling techniques (shaders, PBR, normal, displacement etc.)
·  Excellent understanding of human anatomy and creature structure, hard surface modeling, fabric sculpting
·  Ability to both work independently and on a team
·  Relevant software proficiencies: Zbrush, 3ds max&Maya, Substance Painter, Photoshop
·  Strong portfolio showing 3D art skills and demonstrating a high level of artistic creativity
·  You have an inquisitive nature and a strong interest in the video games industry
·  Be aware of updated cutting-edge industry art software and technology to bring it into practice based on project needs to improve production quality and efficiency
·  具备敏捷开发的意识,以积极的心态有效地应对变化以及不确定性。
·  即使面对复杂的情况,也能与他人保持建设性地合作关系。
·  主动预判关键障碍及其影响,并提出优化解决方案。
·  扎实的艺术技能(如形状语言、轮廓、色彩理论等),以及出色地雕刻和材质处理能力。
·  精通基于PBR 管道的 3D 视觉质量基准的建立。
·  优秀的创造力和想象力,能够基于对概念图的理解和分析,完成高质量的3D作品
·  精通实时建模技术(着色器、PBR、法线、置换等)
·  精通人体解剖学和生物结构、硬表面建模、布料雕刻
·  具有独立工作和团队合作的能力
·  熟练掌握相关软件: Zbrush、3ds max&Maya、Substance Painter、Photoshop
·  有能展示3D技能和高水平艺术创造力的作品集
·  具有好奇心,对电子游戏行业有浓厚的兴趣
·  了解最新的行业前沿美术软件和技术,并根据项目需要将其付诸实践,以提高制作质量和效率

Bonus Points:

·  Team management experience
·  Outsourcing management experience
·  English communication ability
·  Basic knowledge of MS office tool
·  Proficiencies Marvelous designer,Substance Designer
·  5+ years proven experience in AAA game production as a 3D artist (Ok with the outsource experience)
·  外包管理经验
·  团队管理经验 
·  英语交流能力
·  具备 MS office 工具的基本知识
·  精通 Marvelous Designer、Substance Designer
·  拥有五年以上的3A游戏制作经验(有外包经验的也可以)

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