Senior Character Artist (For Honor)
CHINA IT development
Job description
Responsibilities:
· Build the 3D visual quality benchmark in a PBR pipeline to ensure the whole progress and quality delivery
· Create realistic 3D models and textures including assets, creatures and characters in accordance with the artistic direction, production deadlines and technical specifications
· In driving and maintaining the high visual quality of models, inspiring and aligning with the project vision
· Work with other team (TA, animator, GD, etc.) to create and test placeholder models for early game investigation
· Partner with other departments (such as concept and VFX, TA, etc.) to improve the art quality, develop art style, adapt new techniques, tools, and optimize workflow
· Detect potential risks in production and work with partners to come up with mitigation plans
· Mentor and train other 3D artists for both internal and external
· Deliver feedback to internal and external teams to maintain art style understanding and quality optimization for the Project
· 在PBR管线中建立3D模型基准,并确保整体进度和交付质量
· 根据艺术方向、制作期限和技术规范,创建逼真的三维模型和纹理,包括资产、生物和角色
· 推动并保持模型的高质量,激发并与项目愿景保持一致
· 与其他团队(TA、动画、GD等)合作,为早期游戏调研创建和测试占位模型
· 与其他部门(原画、特效、TA等)合作,改进美术质量,研发美术风格,适应新技术、新工具,优化工作流程。
· 预估生产中的潜在风险,比与合作伙伴共同制定解决计划
· 指导和培训内部和外部其他3D美术师
· 向内外部提供反馈意见,以保持对项目艺术风格的理解和质量优化
Requirements & Skills:
· 5+ years proven experience in AAA game production as a 3D artist (Ok with the outsource experience)
· Excellent knowledge of real-time modeling techniques (shaders, PBR, normal, displacement etc.)
· Excellent understanding of human anatomy and creature structure, hard surface modeling, fabric sculpting
· Ability to create 3D related assets which feel "true nature" through texturing
· Solid Artistic Skill and be creative (such as shape language, silhouette, color theory)
· Ability to both work independently and on a team
· Relevant software proficiencies: Zbrush, 3ds max, Maya, Substance Painter, Photoshop
· Strong portfolio showing 3D art skills and demonstrating a high level of artistic creativity
· You have an inquisitive nature and a strong interest in the video games industry
· Be aware of updated cutting-edge industry art software and technology to bring it into practice based on project needs to improve production quality and efficiency
· 拥有五年以上的3A游戏制作经验(有外包经验的也可以)
· 精通实时建模技术(着色器、PBR、法线、置换等)
· 精通人体解剖学和生物结构、硬表面建模、布料雕刻
· 能够通过贴图制作出 "真实自然 "的3D资产
· 扎实的艺术技能和创造力(如形状语言、轮廓、色彩理论等)
· 具有独立工作和团队合作的能力
· 熟练掌握相关软件: Zbrush、3ds max、Maya、Substance Painter、Photoshop
· 有能展示3D技能和高水平艺术创造力的作品集
· 具有好奇心,对电子游戏行业有浓厚的兴趣
· 了解最新的行业前沿美术软件和技术,并根据项目需要将其付诸实践,以提高制作质量和效率
Bonus Points:
· Team management experience
· Fluent English communication ability
· Basic knowledge of MS office tool
· Graduate in Sculpture of art college
· Experiences to work on multiple game platforms and use open source engines
· Proficiencies Marvelous designer,Substance Designer
· 团队管理经验
· 流利的英语交流能力
· 具备 MS office 工具的基本知识
· 艺术学院雕塑专业毕业
· 具有在多个游戏平台上工作和使用开源引擎的经验
· 精通 Marvelous Designer、Substance Designer