Offers “Ubisoft”

Expires soon Ubisoft

Senior Character Artist (For Honor)

  • CHINA
  • IT development

Job description

Responsibilities:

·  Build the 3D visual quality benchmark in a PBR pipeline to ensure the whole progress and quality delivery
·  Create realistic 3D models and textures including assets, creatures and characters in accordance with the artistic direction, production deadlines and technical specifications
·  In driving and maintaining the high visual quality of models, inspiring and aligning with the project vision
·  Work with other team (TA, animator, GD, etc.) to create and test placeholder models for early game investigation
·  Partner with other departments (such as concept and VFX, TA, etc.) to improve the art quality, develop art style, adapt new techniques, tools, and optimize workflow
·  Detect potential risks in production and work with partners to come up with mitigation plans
·  Mentor and train other 3D artists for both internal and external
·  Deliver feedback to internal and external teams to maintain art style understanding and quality optimization for the Project
·  在PBR管线中建立3D模型基准,并确保整体进度和交付质量
·  根据艺术方向、制作期限和技术规范,创建逼真的三维模型和纹理,包括资产、生物和角色
·  推动并保持模型的高质量,激发并与项目愿景保持一致
·  与其他团队(TA、动画、GD等)合作,为早期游戏调研创建和测试占位模型
·  与其他部门(原画、特效、TA等)合作,改进美术质量,研发美术风格,适应新技术、新工具,优化工作流程。
·  预估生产中的潜在风险,比与合作伙伴共同制定解决计划
·  指导和培训内部和外部其他3D美术师
·  向内外部提供反馈意见,以保持对项目艺术风格的理解和质量优化

Requirements & Skills:

·  5+ years proven experience in AAA game production as a 3D artist (Ok with the outsource experience)
·  Excellent knowledge of real-time modeling techniques (shaders, PBR, normal, displacement etc.)
·  Excellent understanding of human anatomy and creature structure, hard surface modeling, fabric sculpting
·  Ability to create 3D related assets which feel "true nature" through texturing
·  Solid Artistic Skill and be creative (such as shape language, silhouette, color theory)
·  Ability to both work independently and on a team
·  Relevant software proficiencies: Zbrush, 3ds max, Maya, Substance Painter, Photoshop
·  Strong portfolio showing 3D art skills and demonstrating a high level of artistic creativity
·  You have an inquisitive nature and a strong interest in the video games industry
·  Be aware of updated cutting-edge industry art software and technology to bring it into practice based on project needs to improve production quality and efficiency
·  拥有五年以上的3A游戏制作经验(有外包经验的也可以)
·  精通实时建模技术(着色器、PBR、法线、置换等)
·  精通人体解剖学和生物结构、硬表面建模、布料雕刻
·  能够通过贴图制作出 "真实自然 "的3D资产
·  扎实的艺术技能和创造力(如形状语言、轮廓、色彩理论等)
·  具有独立工作和团队合作的能力
·  熟练掌握相关软件: Zbrush、3ds max、Maya、Substance Painter、Photoshop
·  有能展示3D技能和高水平艺术创造力的作品集
·  具有好奇心,对电子游戏行业有浓厚的兴趣
·  了解最新的行业前沿美术软件和技术,并根据项目需要将其付诸实践,以提高制作质量和效率

Bonus Points:

·  Team management experience
·  Fluent English communication ability
·  Basic knowledge of MS office tool
·  Graduate in Sculpture of art college
·  Experiences to work on multiple game platforms and use open source engines
·  Proficiencies Marvelous designer,Substance Designer
·  团队管理经验 
·  流利的英语交流能力
·  具备 MS office 工具的基本知识
·  艺术学院雕塑专业毕业
·  具有在多个游戏平台上工作和使用开源引擎的经验
·  精通 Marvelous Designer、Substance Designer

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