Offers “Ubisoft”

New Ubisoft

Senior AI Designer [Tom Clancy's The Division 3]

  • SWEDEN
  • IT development

Job description

Massive Entertainment is a world-renowned AAA game development studio located in Malmö, Sweden, and a proud part of the Ubisoft family. Our diverse and talented team of over 750 professionals hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences. 

At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy’s The Division 3 while continuously working on our live games Avatar: Frontiers of Pandora, Star Wars Outlaws, and Tom Clancy’s The Division 2.  

We're also at the forefront of tech innovation, developing our proprietary Snowdrop engine, which powers many of Ubisoft’s flagship titles, and contributing to Ubisoft Connect, Ubisoft's digital ecosystem and distribution platform. Join us, and you'll have the opportunity to do what you love while shaping the future of interactive entertainment. 

We are looking for an experienced AI Designer, to join one of Massive Entertainment’s exciting IPs. In this role, you'll collaborate closely with design leads, directors, and multidisciplinary teams to deliver high-quality enemy NPCs that elevate a world-class combat experience.

What you'll do

·  Working closely with design leads and combat designers to conceptualize and refine NPC archetypes aligned with the core combat loop vision
·  Implementing and refining high-quality combat NPC behaviors using node graphs and behavior trees.
·  Working directly in the Snowdrop game engine to script, tweak, and fine-tune NPCs, while contributing to the continuous improvement of NPC-related tools and workflows.
·  Partnering with Tech, Art, and World teams to create combat NPCs that elevate the combat experience and to maximize their potential across all content.
·  Collaborating with production and leads across disciplines to plan tasks, assess risks, and manage scope effectively.
·  Continuously iterate on NPCs based on playtest feedback, in service of improving the overall combat experience.

What you'll bring

·  Proven game development experience in the shooter genre, with a strong preference for 3rd-person shooters on shipped titles.
·  Demonstrated expertise in designing humanoid enemy NPCs.
·  Proficiency with node-based tools for game development.
·  Extensive hands-on experience with behavior trees.
·  Strong ability to collaborate effectively with multidisciplinary teams toward a shared vision or goal.
·  Comprehensive understanding of iterative development processes and rapid prototyping methodologies.

Nice to have 

·  Strong familiarity with The Division games.
·  Prior experience working on online games.
·  Experience developing AI for open-world games.

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. 

You can also find a summary of the Massive Job Perks here.   

Questions? We're more than happy to answer them! Please contact  Moa Sellin Ödling  Talent Acquisition Partner for this position 

All your application information will be kept confidential according to EEO & GDPR guidelines.

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