Ubisoft is 10,000 creative minds spanning 6 continents. With around 85% of its staff devoted to game development, Ubisoft has the 2nd largest in-house creative team in the world.
The company’s 27 different creative studios work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on brands including Assassin's Creed®, For Honor® Tom Clancy's Ghost Recon®, Tom Clancy's Splinter Cell®, Tom Clancy's Rainbow Six, Tom Clancy's The Division, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more.
Manage and be accountable for the delivery of a feature or SKU with limited corporate impact and have a content and player driven focus;
· Participate in the construction and guidance of a production team to reach the project's ambitions in terms of quality, timing and budget;
· Support the day-to-day management of production team members and project management
· Mediate cross-discipline situations and have focus on delivery within the team and the project as a whole;
· Provide reports on tasks and issues relating to project management and the project as a whole, both within the team and the studio and build relationships with those outside the studio;
· Assess and manage risks and raise issues associated with the project;
· Prioritise tasks, suggest relevant solutions to issues and track outcomes to milestones and other objectives relating to the project;
· Assess the quality of the game during playtests and give constructive feedback on the project as whole;
· Be involved with team activities in order to ensure a positive team morale;
· Organise and define what is required from the team whilst managing the needs of the project in the short term;
· Anticipate potential issues relating to the project and plan in accordance with these issues;
· Collaborate with leads in order to plan effectively in accordance with timescales;
· Work directly with the team and encourage collaboration in order to get results;
· Optimise the use of the budget relating to the project and measure the financial impact and value of the team’s plans;
· Conduct ad hoc jobs related to content or project support as appropriate;
· Collaborate with internal and external Quality Control teams to ensure bugs are fixed at the correct rate and to the correct priority.
· Ability to quickly adapt to change and work effectively under pressure;
· Exemplary interpersonal and communication skills;
· In depth knowledge of the video game industry and production processes;
· Good knowledge of the video game market, qualities of leadership and/or knowledge of technology;
· Extensive knowledge of the Microsoft suite e.g. Word, Excel, PowerPoint and Outlook;
· Good knowledge of issue, task tracking software (e.g. Jira) and other task tracking tools;
· Good knowledge of common project management methodologies (e.g. Agile).
· Relevant working experience in project management with significant involvement in 1 published game;
· Bachelor’s degree in a relevant subject or equivalent industry experience;
· Experience in the video game industry is essential;
· Experience in team management is desirable.
Salary: Competitive + Relocation
Location: Newcastle upon Tyne, U.K