Expires soon Intel

Graphics Architects/Engineers

  • Toronto, Canada
  • IT development

Job description

Job Description

Are you passionate about computer graphics? Disrupting the industry with your innovation? Working with leading Graphics Hardware engineers on Intel's latest GPU/CPU architecture? Do you love collaborating with diverse teams to help achieve Best –In- Class visual experiences that enable users to immerse themselves in a new visual future? The industry is demanding more and more cutting edge solutions in both SOC and the Discrete Graphics market, and Intel is well equipped to be best in class in both segments. We have the capability to truly redefine the computing experience for our customers as we evolve the depth and breadth of our portfolio of technologies. With the recent creation of the Core and Visual Computing Group (CVCG) Intel is committed to aggressively expanding our position in providing both integrated and Discrete Graphics solutions for a broad range of computing segments.

CVCG is looking for talented GPU architects, board level hardware design engineers, and software engineers to join our experienced team that designs all of Intel's GPU products. Intel's GPU products are constantly evolving to run all the leading edge applications in 3D graphics, machine learning, video processing, and other highly parallelized data applications.

Career opportunities:

Architects*:

  • Identifying and quantifying requirements to crafting the architectural definition and supporting the design and validation efforts through the product lifecycle
  • Characterization of various workloads, identification of system bottlenecks, designing and modeling of features and configurations that improve power and performance
  • Research and development of next generation platform designs to continually improve the performance
  • Develop highly optimized GPU kernels and work with our partner software and enabling teams to help deliver high performant solutions on our GPUs

Hardware/Validation/ Simulation Engineers*

  • Convert architectural requirements into board level designs that meet the product requirements.
  • Develop/Execute methodologies, tools and/or tests to fully validate graphics board level products including thermal, signal integrity, cooling and functional requirements
  • Work closely across groups/functions to ensure highest quality product delivered.

Software Engineers*

  • Working with cross-geo teams spanning software development, validation engineering, hardware/software architecture, performance analysts and other support teams to create, innovate and deliver cutting edge hardware and software platforms
  • Develop simulation engines to model functional performance to help in architectural exploration
  • Design/develop/verify functional graphics driver APIs (DirectX, Metal, Vulkan, etc) for multiple Oss

*Responsibilities vary based on candidates' level of experience, background and career goals

By applying to this prescreen posting, you are expressing interest in job opportunities with Intel.



Inside this Business Group

The Core and Visual Computing Group (CVCG) is responsible for the architecture, design and development of the CPU core and visual technology IPs that are central to Intel's system-on-a-chip (SoC) products and key to our datacenter, client and Internet-of-Things (IOT) platforms. CVCG strives to lead the industry through continuous innovation and world class engineering.

Desired profile

Qualifications

Minimum Qualifications:

You must possess the below minimum qualifications to be initially considered for this position.

Education:

  • Bachelor's with 5+, Master's with 3 and PhD with 3+ years of experience.
  • Discipline in: Computers Science, Computer/Electrical Engineering, Math, Physics or related field.

The relevant experience noted above in the following:

  • Graphics Concepts: 3D, Media, Imaging & Display
  • Hardware & Software Interfacing Skills
  • Parallel Programming Environments: TBB, OpenCL, CUDA
  • C, C++ Scripting and Debugging: User & Kernel-mode Software
  • Machine Learning, Deep Learning, or Computer Vision Algorithms
  • Graphics APIs: OpenGL, DirectX, Metal, OpenCL
  • Simulation or Projection Modeling for Performance and Power
  • Media & Display Standards: HEVC, VP9, AVC, HDR, DisplayPort, HDMI, etc.
  • Digital design of logic functions: Graphics, computational, encoder/decoder, cache controllers
  • Behavior & RTL HDL modeling and design
  • Simulation/Validation at component and system level
  • Logic synthesis and optimization of large, high frequency designs
  • Formal verification and debug

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