3D Weapon Artist
Irvine (Orange County) Social and cultural activities
Job description
Responsibilities
- Create both high resolution 3D models and final low polygon game assets
- Couple hand painted textures and next-gen materials for use in game engine
- Iterate on game assets with production artists via prototyping and group critiques
Requirements
- Minimum of 3 years’ experience in game development as an artist specializing in weapons, mechanical or vehicle modeling using Maya, Photoshop, Zbrush, or Mudbox
- Exceptional understanding of next generation asset creation pipelines and tools
- Demonstrated proficiency in traditional hard-surface poly modeling techniques
- An exceptional understanding of form, shape, structure, and silhouette in regard to modeling
- Superior eye for light, shade, color, and detail in creating texture maps
- Self-motivation, superior communication skills, and a great team-player attitude
- Able to work creatively as part of a large or small group
- Proven problem-solving / prototyping ability
- Able to effectively collaborate with game designers and programmers
- Understanding of the visual style of Blizzard games and a passion to push it to the next level
- A passion for video games
Pluses
- Experience in creating visual designs that support gameplay oriented goals
- Skill in one or more related disciplines – illustration, animation, visual effects, or technical art
- Experience with Allegorithmic Substance Painter
- Have shipped an AAA PC or console title as a 3D artist specializing in equipment, weapons or vehicles
Submission / Portfolio requirements
- Cover Letter is required
- Portfolio and / or reel demonstrating relevant artistic skills required
- Only online artwork submissions will be accepted (e.g. website, blog or online album).
- Must be willing to complete an art test if requested to do so