With a team of more than 500 creative, passionate and innovative talents, Ubisoft Quebec continues to grow and expand. Founded in 2005, the Quebec City studio has carved out a place for itself among the leaders in the video game industry. Involved in several of Ubisoft's flagship franchises, it has acquired solid expertise, positioning it in the development of major AAA games. Involved in the Assassin's Creed franchise since 2010, the Quebec City team has assumed leadership of Assassin's Creed Odyssey, Immortals Fenyx Rising as well as the new crossover stories of Assassin's Creed Odyssey and Valhalla.
As a VFX Artist at Ubi Quebec, you will deliver visually impressive moments that positively influence gameplay and enhance the player experience. Be it smoke, fire, an explosion, falling snow, or a waterfall, every one of your effects accents the immersive game world – and often has people wondering, “How did you do that?”
As a tech-savvy artist, you combine technology and creativity to make the magic happen. You can adapt to a variety of tools while relying on your core talent to create and integrate impactful, high quality, real-time visual effects.
What you’ll do
· Collaborate with the core team to understand the overall creative vision and establish visual effect priorities;
· Create environment and cinematic effects using particle systems and textures you produce;
· Partner with programmers to assess needs and develop tools;
· Work within technical constraints to craft attractive and functional effects;
· Integrate your created VFX into the engine;
· Develop effects based on play test results and comments from cross-functional team members (debug and optimize);
· Adapt to feedback received from the community after live launch (in some cases), balancing expectations with limitations.
What you bring
· A diploma in Visual Effects, 3D Animation, or equivalent (undergraduate degree an asset);
· Experience in modelling, texturing, lighting, image processing, or related experience;
· Knowledge of 2D art tools (e.g. Photoshop), compositing software (e.g. After Effects or Nuke), 3D software (e.g. Maya or 3DS Max), and game editors (e.g. Unity or Unreal) *
· An understanding of basic vector math and art fundamentals (lighting, composition, proportion, colour theory, etc.);
· Ability to accept feedback and adapt to it;
· A creative and collaborative spirit;
· Exceptional communication, interpersonal, and presentation skills;
· A keen eye for detail.
*Knowledge of procedural generation software (e.g. Houdini) & shader writing and optimization a huge plus. Skills and knowledge come in many forms and can be based on relevant experience, so we strongly encourage you to apply, even if you don't meet all the requirements listed above.
What to send our way
· Your CV, highlighting your background and skills;
· A demo reel with a breakdown of your best work – seriously, show us your process! Attach samples or send us a link to your personal website or online portfolio.
Working at Ubisoft means
· A hybrid and flexible work mode, 6 weeks of vacation in your first year, an enriched parental leave, a Ubi gym directly in our offices, a complete group insurance program, access to complete Dialogue telemedicine services , an RRSP with a contribution from Ubisoft, an advantageous bonus program, concrete measures to ensure the right to disconnect, the option of working part-time and much more. Click here for all the details.
· Joining a team of 21,000 Ubisoft employees working across more than 40 locations around the world, are boundby a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come;
· Working for an equal opportunity employer, where diversity is a priority. We do not discriminate on the basis of race, ethnic origin, religion, gender, sexual orientation, age or health status.