Offers “Ubisoft”

New Ubisoft

Senior Model Artist [Rainbow Six]

  • Chengdu, CHINA

Job description

Company Description

Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 450 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.  

Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

To find out more, please visit our website:  http://www.ubisoftgroup.com  or our WeChat account (UBISOFT育碧or 育碧招聘).

育碧成都自2008年建立后已成为中国西部地区主要游戏研发工作室之一,并拥有超过450名员工致力于研发育碧旗下的经典游戏。我们与其他育碧工作室合作研发了多个AAA游戏,如《刺客信条》、《碧海黑帆》及《荣耀战魂》。同时我们也致力于自主研发休闲类游戏,如《疯狂兔子:奇遇派对》以及将多款育碧经典游戏移植到Switch平台。

同时,育碧成都工作室也是研发前沿性技术的领军者,其“Games As A Service  (GAAS)” 的理念带领企业不断推陈出新。成都工作室的技术团队开发的产品被运用于育碧旗下众多知名游戏品牌,有效协助研发团队基于科学数据做出准确决策。

想要了解更多,敬请点击 http://www.ubisoftgroup.com ,或关注我们的微信公众号(“UBISOFT育碧”以及“育碧招聘”)。

Job Description

Your role

As a Senior Model Artist(Hard Surface), you will work closely with the Art Director, Art Lead, and Project Manager, strictly adhering to the project's artistic style guidelines and technical constraints. Your primary responsibilities will include contributing to the creation of weapons and hard-surface prop models, establishing quality standards, integrating 3D models, and optimizing final in-engine performance. Additionally, as a key member of the modeling team, you will review and refine outsourced assets, providing actionable feedback to ensure consistent progress in project production.

What you will do

·  Produce high-quality 3D hard-surface models and textures  that meet project artistic and technical requirements, including but not limited to firearms, weapon attachments, props, environmental assets, vehicles, and weapon accessories.
·  Establish hard-surface modeling standards , provide solutions for pain points in different hard-surface workflows, and conduct training/mentorship for internal and external hard-surface artists.
·  Collaborate with the concept art team  to identify potential risks and propose solutions for weapon and hard-surface prop designs before production begins.
·  Work closely with animation and VFX teams  to ensure 3D assets meet animation and effects requirements.
·  Coordinate with the Product Manager and Art Lead  to prioritize, manage, and plan daily tasks for 3D asset production.
·  Oversee outsourced 3D assets , ensuring they align with the project’s art direction, technical constraints, and deadlines while maintaining quality control.
·  Collaborate with the Technical Art (TA) team  to integrate and optimize 3D models, ensuring assets achieve the intended visual quality in-engine.

Qualifications

What you should be equipped with

·  Solid artistic and modeling foundation, with a clear and accurate understanding of  AAA realistic FPS game production pipelines . Passionate about the gaming industry.
·  Expert in  hard-surface modeling , with a deep understanding of  topology and form . Capable of producing high-quality, technically compliant hard-surface models and textures.
·  Knowledgeable about the  mechanical logic  of firearms, weapon attachments, vehicles, and other machinery, ensuring models adhere to  basic mechanical dynamics .
·  Proficient in  industry-standard modeling software/tools , including but not limited to:
ZBrush, Maya, HardMesh, Blender, Substance Painter, Marmoset Toolbag, 3ds Max, and Photoshop.
·  Strong grasp of  PBR texture workflows  and production standards.
·  Familiarity with  modern military equipment , particularly modular tactical gear, firearms, and weapon attachments, with the ability to accurately recreate real-world references in 3D.
·  Fast learner , adaptable to diverse thematic modeling requirements.
·  Excellent  communication and collaboration skills , with a proactive mindset. Able to work efficiently in cross-disciplinary teams (engineering, art, design, etc.).
·  Strong  written and spoken English  (fluency is a plus).

Additional Information

·  Proven experience  as a key contributor to  3D hard-surface asset production  for  successfully shipped realistic FPS titles .
·  Prior involvement in  released AAA games  is a strong plus.
·  Exceptional hard-surface modeling skills  will be prioritized.
·  Fluent English communication  (both written and spoken).
·  FPS gaming enthusiasts  (especially  Rainbow Six  players) are preferred.

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