Founded in 2005, the Ubisoft studio in Quebec has carved a place among the leaders of the video game industry. Through the years, the studio has acquired a solid expertise, positioning it in the development of major AAA games. Involved in the Assassin's Creed franchise since 2010, the Quebec team has recently assumed the leadership of Assassin's Creed Odyssey, the latest opus in the series that has been critically acclaimed. The team is now working on the Gods & Monsters project, scheduled for release in 2020.
The Quebec studio offers a dynamic work environment with new offices in open spaces. Inside our doors you can find a games room, a café with a barista, and even our own gym. In addition, Ubisoft Québec encourages fun community events, with its many project parties and social activities.
What you'll do
As a Level Artist at Ubi QC, you will create captivating 3D environments within an immersive world waiting to be explored. You will be an environment architect, a visual storyteller, and an experience maker wrapped into one.
From the very start of the game's design, the pitch was one of the first important elements to be put in place.
The initial terrain design is the foundation on which the game universe will be built and the intrinsic quality of the game will have a significant impact on the finished product.
The first drafts of the field must be implemented with the collaboration of the directors. Your responsibility will be to model the field according to the vision of the creative and artistic direction and make sure to make a constant follow-up at each stage of the preproduction.
With the collaboration of the Technical Artist you will establish an efficient and robust production pipeline that will allow you to work in optimal conditions.
In production, you will be an integral part of the Biome team, your contribution in the team will be important and you will be able to share your work and receive constructive comments in a creative atmosphere.
Your work will lead you to create several types of terrain depending on the nature of the game. For example you should be able to create any type of topography in a credible way such as mountains, plains, canyons, beaches, seabed ... etc. This, all taking into account the quality of navigation of the player on this terrain.
What you bring
Good knowledge of the basics of general 3D modeling. Mudbox and / or Zbrush is an asset.
Good knowledge of the basics of creating heightmaps. World Machine and Substance Designer are good examples of procedural heightmap creation software.
Being curious about geography and nature is an advantage. Good communication skills with team members, and enthusiastic and motivated to give the best of yourself.
What to send us
Your CV highlighting your training, experiences and skills
A portfolio of your best work (attach images or send us a link to your personal website or online portfolio)
Ubisoft’s 19,000 team members, working across more than 40 locations around the world, are boundby a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey !