Offers “Ubisoft”

Expires soon Ubisoft

Level Artist(Console Game) Meng Ni (Nora) Qian

  • Shanghai, CHINA
  • Marketing

Job description



About Ubisoft & Shanghai Studio:

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2016-17 fiscal year Ubisoft generated sales of €1,460 million. 

Created in 1996, Ubisoft Shanghai studio, is a vibrant and exciting place where our 400+ talents get opportunities to either co-develop great AAA blockbuster games, create cutting-edge online games or produce fun mobile games.

To learn more, please visit: www.ubisoftgroup.com

Summary:

The incumbent is responsible for the graphical content of one or several basic game levels and must ensure that his/her work can be successfully integrated, taking the technological limits and artistic direction into account.

Responsibilities:

The main and routine tasks of the Level Artist are to:

·  Becomes familiar with game design documents so as to know the environments, objects, atmospheres, story, and style in order to build his/her own level(s)
·  Becomes familiar with the visual references and respect the chosen artistic direction
·  Participates in the search of precise graphic references that are specific to his/her game level(s)
·  Becomes familiar with tool installation methods and their settings, the project’s file nomenclature system, and the data updating processes in the engine, and follow all of the instructions of the technical director graphics
·  Creates documents that list and present the graphical content of the levels (objects, environments, atmosphere, lighting, styles, etc.)
·  Helps estimate, after assessing level content with the PM – modeling, the working time and plan tasks per priority and per level
·  Builds the rough map of the level with the level designer to show and get approval for the first graphical intentions and gameplays
·  Help establish the modeling and texture needs, place the order with the map modelers and texture’s, and follow up on the progress and quality of the work with the PM-modeling;
·  Integrate the produced objects and textures into the level
·  Creates the architectural and lighting elements of the level and integrate them
·  Constantly optimizes his/her map and by, for example, adjusting the size of the pieces according to gameplay situations, after assessment with the level designer
·  Participates in setting the properties of each of the objects in his/her map (e.g.: movement, collision, lighting effects, SFX, sound, etc.)
·  Acts as a resource-person for the artistic team
·  Oversee the debug process for all levels
·  Backs up the files at a specific point in Perforce and export the information to the engine using the same nomenclature
·  Verifies the quality of the maps once they are imported into the game and make any necessary improvements
·  Remedies the bugs entered by the testers to eliminate any anomalies;
·  Carry out all other related tasks

Training:

Attestation of College Studies in game-oriented modeling or any other equivalent training.

Relevant Experience:

Minimum of 2 to 4 years experience in modeling, texturing, lighting and imaging or any other relevant experience.

Other Skills:  

·  Good organizational skills
·  Capacity of doing teamwork
·  Good sense of detail
·  Able to take critic and keep up with changes
·  Have initiative
·  Being creative (originality and resourceful in finding solutions)

Why Ubisoft Shanghai?

Be a part of the most exciting and innovating video game company in China. Come to work in Shanghai, an amazing city renowned as “Paris of the East”.

Together with a team of multi-national professionals equipped with the cutting-edge technologies, you can be assured of an experience that is both aspirational and fulfilling.

By working in Shanghai studio, you will also be offered with an array of career development opportunities, an abundant training resources, and moreover, a stimulating and creative work environment.

If you’re looking for this kind of job opportunity, you’ll find it here at Ubisoft Shanghai.

Join us for an exciting adventure and make great games!

Make every future a success.
  • Job directory
  • Business directory