Offers “Ubisoft”

37 days agoUbisoft

Junior Technical Game Designer

  • ITALY
  • Teaching

Job description

Ubisoft Milan is looking for a Technical Game Designer to be involved in the production of a prestigious AAA title.

The ideal candidate has more than 3 years of experience as a Game Designer in the videogame industry with in-depth knowledge in how to deliver fun and compelling player experiences.

 

Responsibilities:

·  Pitch, design and create game systems and mechanics, to be honed to industry-leading quality, following the standards set by the Game Design Director.
·  Follow the production and implementation of the technical elements of a complete game feature by working in collaboration with other Tech Designers, Programmers and collaborators in other departments, under the supervision of the Technical Director (TD).
·  Act as a technical referent on the topic and provide the documentation and technical support, following the best practices devised by the TD;
·  Contribute to data optimization and validation by ensuring that colleagues comply with the technical standards that apply in the area of expertise, in keeping with budget constraints;
·  Periodically provide feedback to TD, including suggestions to improve tools and methods, bugs, etc;
·  As an expert user, help test new features and tools before they are deployed to the rest of the team;
·  Create and maintain design documentation, including feature specification and implementation guidelines;
·  Implement, balance and bug fix gameplay features, overseeing them from concept to final implementation;
·  Collaborate with the team to ensure the implementation of systems into actual gameplay maintaining the overall balance between multiple gameplay systems;
·  Contribute script and gameplay modules to shared library.

 

Requirements:

·  Minimum one shipped console title;
·  Comfortable with both conceptual and practical aspect of game design;
·  Deep knowledge of gameplay mechanics and player motivation;
·  Solid technical background in programming and visual scripting;
·  Technical knowledge of using automation tools (macro, batch op);
·  Comfortable with a development schedule that is playtest-driven and focused on fast iterations and polish;
·  Highly organized with proven ability to deliver on deadlines;
·  Strong motivation and interpersonal skills;
·  Open to constructive criticism and know how to listen and give feedbacks to others;
·  Excellent verbal and written communication skills;
·  Fluent in English.

As a plus:

·  Experience with excel functions and vba.
·  Experience with 3D software and level building tools;
·  Knowledge of UX Design.
·  Understanding of player data analysis;

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