Game Designer (Rainbow Six)
CHINA IT development
Job description
Established in 2008, Ubisoft Chengdu has since grown into a robust production center contributing to Ubisoft’s biggest brands across numerous platforms. Located in China, the world's biggest gaming market, the studio is uniquely positioned to master production on both AAA and free-to-play titles, build strong bridges to promote Chinese culture to Western audiences, and offer memorable and meaningful gaming experiences to players around the world.
The studio continues to build upon its commitment to excellence in game production and live operations, with a strong track record of development on Assassin’s Creed, For Honor, Immortals Fenyx Rising, Mario Rabbids: Sparks of Hope, Rainbow 6 and Skull and Bones. Notably, we also led production on Immortals Fenyx Rising: Myths of the Eastern Realm, a full-fledged, standalone DLC based on Chinese myths, as well as casual titles such as Rabbids: Party of Legends and UNO which were released to worldwide audiences.
At Chengdu studio, we embrace diversity in all forms, and we are committed to providing a fair and inclusive working environment for our employees, which now comprises over 470 talents hailing from 10 nationalities. Our strength lies in our diverse and passionate people, and together, we explore the unknown and create the best games for fans of all ages.
To find out more, please visit our website: http://www.ubisoftgroup.com or our WeChat account (UBISOFT育碧or 育碧招聘).
成立于2008年,育碧成都工作室如今已发展成为强大的游戏制作中心,潜心于育碧旗下多款知名游戏的多平台研发。位于全球最大的游戏市场——中国,成都工作室有着强有力的独特优势,兼备AAA游戏及免费游戏研发的专业经验,成为输出中国文化的坚固桥梁,为世界各地的玩家带来难忘且有意义的游戏体验。
秉承着对实现卓越游戏制作和在线运营的承诺,成都工作室一直在稳步前进,参与研发了《刺客信条》、《荣耀战魂》、《渡神纪芬尼斯崛起》、《马力欧+疯狂兔子 星耀之愿》、《彩虹六号》、及《碧海黑帆》。此外,我们还主导开发了《渡神纪芬尼斯崛起》以中国神话为背景的独立DLC“补天”,以及面向全球玩家发售的《疯狂兔子:奇遇派对》和UNO等休闲类游戏。
在成都工作室,我们拥抱多元化,并致力于为来自全球10个国家超过470名员工提供公平且包容的工作环境。凭借着人才多样性和对游戏创作的热情,我们携手探索未知,为全年龄段玩家创造最好的游戏。
想要了解更多,敬请点击 http://www.ubisoftgroup.com ,或关注我们的微信公众号(“UBISOFT育碧”以及“育碧招聘”)。
About the Role
This position is mainly responsible for system design based on overall design and follow up to ensure final implementation. Meanwhile, the daily work also includes communicate with stakeholder, collect feedback and continuously iterate the feature. During feature development, reading and writing in English are often used and required.
岗位介绍
基于整体设计规划,该职位负责游戏内系统的设计和开发跟进,确保需求最终完整实现。同时,该职位将负责与各方进行沟通,收集各方的反馈,并持续迭代调优功能。工作中,需要大量使用英文进行读写,需要有一定的英文读写能力。
What you will do
· Understand the overall design and make planning for the submodules you own.
· Create & maintain system design document, including feature creative brief, specification and implementation document.
· Communicate and align your feature intention and detail with other partners, to ensure your feature works as expected.
· Collaborate with the team to ensure the implementation of feature into game.
· Validate the feature, collect feedback and continuously iterate feature and ensure a good experience for players.
岗位职责
· 基于游戏的整体设计规划,对自己负责的子模块进行设计规划。
· 创建并维护系统设计文档,包括设计创意、设计详案以及功能实现需求。
· 对于所负责的功能,与其它运营和其它各方进行讨论和对齐,确保系统的功能完善和达到设计目的。
· 跟进所负责的系统的开发,与程序和美术相关同事协作,确保功能最终完整实现。
· 验收功能,收集反馈并不断迭代,确保玩家获得良好体验。
What you will bring
· At least 3-year work experience as game designer and experience in the complete development lifecycle of a live game project.
· Proven experience in system design and planning.
· In-depth experience and understanding of at least 3 FPS games, and R6 is must-have.
· Demonstrates strong self-motivation and commitment to achieving goals.
· Possesses strong communication skills, working constructively and collaboratively with others, even in complex situations.
· Show of self-driven & persistence. Proactively identifies critical roadblocks & their impacts to recommend optimized solutions.
· Solid written and read in English.
岗位要求
· 3年及以上的系统策划经验,并完整参与过一款成功上线的游戏项目。
· 熟悉游戏的开发流程,拥有扎实的游戏系统功能设计经验。
· 深入体验过并理解至少3款FPS类游戏,其中彩虹六号经验为必须项。
· 积极主动以及强烈的实现目标的决心。
· 良好的沟通技巧,即使在复杂的情况下也能与他人进行建设性合作。
· 表现出自我驱动力和毅力。主动识别关键障碍及其影响,以推荐优化解决方案。
· 英语读写能力扎实。
Bonus Points
· Preference for candidates with numerical analysis experience
· Participated in the development of core gameplay of FPS game
加分项
· 拥有数值设计经验
· 参与过FPS类游戏的核心玩法设计和开发