About the Organization
Ubisoft is a leading developer and publisher of video games worldwide whose brand portfolio covers blockbusters such as Assassin’s Creed, Watch Dogs, The Division, Prince of Persia and Splinter Cell, Ghost Recon, Rainbow Six, Rayman, Just Dance as well as games for the whole family, from Imagine and Petz to Raving Rabbids. To continue building on its achievements for the future, Ubisoft is looking for new talent for its growing Indian studio in Pune!
We favor diversity, creativity, drive and team spirit. If you have the skills and the desire to succeed, we want you to be a part of this exciting period of growth
To continue building on its achievements for the future, Ubisoft is looking for talented candidates for its growing Indian studio in Pune!
Job Title: Animation Programmer ( Pune )
**Note**: Final Designation / Level will be decided based on the relevant experience and interview ratings
· Working closely with designers and gameplay programmers to implement gameplay interactions using animation technology, such as character locomotion;
· Work as a key part of an agile development team, organising and planning the implementation of features with direction from their lead, and assist less experienced programmers;
· Use practical solutions to implement feature requests, taking into account performance, maintainability and resource usage;
· Ensure coding standards are followed in their own and others code;
· Collect, interpret and analyse the technical feasibility of system/feature specifications;
· Write clear and well-structured code using the appropriate data structure and algorithms while bearing in mind performance, maintenance and architectural requirements;
· Include comments in the code and document implemented features;
· Demonstrate an understanding of the basics of load testing and game feature testing and write test code;
· Stay up-to-date with technology advances within the field;
· Perform code reviews for peers;
· Extract and interpret relevant runtime system resource information (disk IO, network, CPU, memory, etc).
Skills and Knowledge
· Knowledge of character animation, IK, procedural or physics based animation;
· Good mathematics and physics skills;
· Very good C/C++ programming skills, with very good knowledge of object oriented development including design patterns and UML;
· Experience working with a large game codebase, and it's modules, middleware and associated pipeline;
· Understanding of speed and memory considerations, and able to implement basic optimisations;
· Knowledge of common algorithms, data structures and patterns, and their application;
· Ability to analyse unfamiliar code of a reasonable complexity to understand, extend and refactor an existing module;
· Ability to debug defects of a reasonable complexity, including memory related issues, and multi-threading;
· Knowledge of different software development methods such as Test Driven Development, Unit Testing, Agile etc.;
· Understanding the constraints and technical requirements for console platform development within their area is a plus;
· Ability to adapt to change;
· Good interpersonal and communication skills.
· Bachelor’s degree in computer science or computer engineering or equivalent experience;
· 3 years commercial software development experience with significant involvement in 1 published game in a relevant programming capacity is a plus;
· Experience working with at least one modern console platform is an advantage;
· Experience with profiling tools is desirable;
· Experience working in a multi-site collaboration environment is a plus;
· Experience with Havok Behavior, Natural Motions’ Morpheme or similar animation middleware is an advantage.
· Real influence and leadership opportunities in a small, respectful team of veteran developers.
· Scenic studio space on the river in beautiful Pune, MH with perks you’d expect from a professional studio that invests heavily in its workforce.
· International game projects & IP’s.
· Access to cutting-edge hardware.
· Experience using hottest internally developed game engines.
· Proficient and fun-to-work-with colleagues.
To all recruitment agencies: Ubisoft does not accept agency resumes. Please do not forward resumes to our jobs alias, Ubisoft employees or any other company location. Ubisoft is not responsible for any fees related to unsolicited resumes